2007
DOI: 10.3758/bf03192976
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The HIVE: A huge immersive virtual environment for research in spatial cognition

Abstract: Research in human spatial cognition has benefited from the advent of virtual environment (VE) technology; however, few VE systems currently enable users to move realistically over large physical spaces. Here, we describe a huge immersive virtual environment (HIVE) that offers untethered tracking of users in a 570 m 2 physical space. This large tracking area allows users to move through virtual worlds in the same manner in which they move in the real world and enables behavioral research in spatial cognition ex… Show more

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Cited by 57 publications
(23 citation statements)
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“…Some recent developments, such as the HIVE (huge immersive virtual environment; Waller, Bachmann, Hodgson, & Beall, 2007), feature portable, untethered equipment that enables users to move around in much larger spaces. Another type of fully immersive environment, such as the CAVE® (computer-assisted virtual environment; CruzNeira, Sandin, DeFanti, Kenyon, & Hart, 1992;Sutcliffe, Gault, Fernando, & Tan, 2006), involves the use of multiple cameras and projection screens in an enclosed room to give users the impression that they are surrounded by the VE.…”
Section: Hardware Setupsmentioning
confidence: 99%
“…Some recent developments, such as the HIVE (huge immersive virtual environment; Waller, Bachmann, Hodgson, & Beall, 2007), feature portable, untethered equipment that enables users to move around in much larger spaces. Another type of fully immersive environment, such as the CAVE® (computer-assisted virtual environment; CruzNeira, Sandin, DeFanti, Kenyon, & Hart, 1992;Sutcliffe, Gault, Fernando, & Tan, 2006), involves the use of multiple cameras and projection screens in an enclosed room to give users the impression that they are surrounded by the VE.…”
Section: Hardware Setupsmentioning
confidence: 99%
“…Studies on real-world navigation have many limitations. Changes in real-world environments are often beyond experimenters' control, and it can be difficult, time-consuming, and sometimes impossible to conduct controlled experiments in real-world environments that address the implications of human navigation (Waller et al 2007). A VR system, which can overcome these limitations, is considered effective for conducting these studies.…”
Section: Introductionmentioning
confidence: 99%
“…The term of 'virtual reality (VR)' was initially proposed by Jaron Lanier and now is a fundamental technology in different areas, such as the automotive industry, architecture, medical training and education (Waller et al 2007, Ragan et al 2012. VR systems can model either an imaginary world or a real world in virtual environments (Bouras et al 2012, Martens andAntonenko 2012).…”
Section: Introductionmentioning
confidence: 99%
“…[5,15]. While these large spaces are conducive to physical locomotion due to their size, these spaces have finite limits and boundaries which may differ from the virtual environments which are being portrayed.…”
Section: Previous Workmentioning
confidence: 99%