Abstract:Zero forcing is a combinatorial game played on graphs that can be used to model the spread of information with repeated applications of a color change rule. In general, a zero forcing parameter is the minimum number of initial blue vertices that are needed to eventually color every vertex blue with a given color change rule. Furthermore, the throttling number minimizes the sum of the number of initial blue vertices and the time taken for all vertices to become blue. In 2013, Barioli et al. added a new rule, ca… Show more
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