Abstract:Virtual Reality (VR) is used in a variety of fields with the goal to increase ecological validity compared to traditional monitor-based setups. Here we report additional evidence for the adequacy of this research strategy. In a memory confusion paradigm spanning over stimuli presentation in reality, VR and on a computer monitor, participants were more prone to confusing reality with VR than with a traditional monitor-based setup, indicating a relative proximity of experiences in VR and reality. We speculate tha… Show more
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