2023
DOI: 10.2196/47285
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The Impact of a Gamified Mobile Mental Health App (eQuoo) on Resilience and Mental Health in a Student Population: Large-Scale Randomized Controlled Trial

Abstract: Background With many digital mental health interventions failing to engage clients for enough time to demonstrate substantive changes to their well-being and with only 2% of all digital solutions on app stores having undergone randomized controlled trials, the rising demand for mental health prevention and early intervention care is not being met. Young adults in particular struggle to find digital well-being apps that suit their needs. Objective This s… Show more

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Cited by 6 publications
(2 citation statements)
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“…Being able to individualise the treatment increases the chances that the treatment will both get the patient to stay in the treatment and that the treatment will have the intended effect (48). This also becomes clear as previous research shows the importance of getting the client to engage in the treatment process (49)(50)(51). Since VR technology and gamification could be handy tools to solve many of these issues, like individualising the treatment and giving the treatment at a distance, the need for research in this area is evident.…”
Section: Discussionmentioning
confidence: 93%
“…Being able to individualise the treatment increases the chances that the treatment will both get the patient to stay in the treatment and that the treatment will have the intended effect (48). This also becomes clear as previous research shows the importance of getting the client to engage in the treatment process (49)(50)(51). Since VR technology and gamification could be handy tools to solve many of these issues, like individualising the treatment and giving the treatment at a distance, the need for research in this area is evident.…”
Section: Discussionmentioning
confidence: 93%
“…Over the past decade, there has been an influx of digital apps focused on addressing mental health disorders in general [60][61][62][63][64] or household food security [26] which include a variety of interactive features such as gamification [63] and digital chatbots [64] to manage anxiety and [26] connect users to food assistance programs [65]. The rapid advancements in the field of mobile apps show the prominence of ubiquitous digital devices for addressing a range of issues requiring effective monitoring and management, i.e., climate change or health-related crises [50,52,66].…”
Section: Introductionmentioning
confidence: 99%