DOI: 10.5642/cguetd/19
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The Impact of a Video Game Intervention on the Cognitive Functioning, Self-Efficacy, Self-Esteem, and Video Game Attitudes of Older Adults

Abstract: While a well-established body of empirical work indicates that engaging in mentally stimulating activities is linked to positive physical and mental health outcomes, relatively few studies have specifically examined the impact that video game training can have on cognitive functioning and well-being. Given the substantial implications that such work has for an ever-growing older adult population, this area of research has begun to pique the interest of researchers world-wide.The present study employed an exper… Show more

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Cited by 3 publications
(2 citation statements)
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“…In order to control for test-retest effects, many studies have employed a passive or no-contact control group (e.g. Belchior et al, 2013;Sosa, 2012; see Boot, Simons, Stothart, & Stutts, 2013 for discussion). This involves a group of participants who perform the pre-and post-assessment battery, but who do not participate in any training nor have any contact with the experimenter.…”
Section: Control Groupsmentioning
confidence: 99%
“…In order to control for test-retest effects, many studies have employed a passive or no-contact control group (e.g. Belchior et al, 2013;Sosa, 2012; see Boot, Simons, Stothart, & Stutts, 2013 for discussion). This involves a group of participants who perform the pre-and post-assessment battery, but who do not participate in any training nor have any contact with the experimenter.…”
Section: Control Groupsmentioning
confidence: 99%
“…The outcomes of these new tools can be more immersive and more interactive than traditional education. Before, students and teachers can only communicate through language; however, with the use of VR, the common language between people from all different races and ethnics, the actions of people, can convey the same message and knowledge to the students, while being more interactive, immersive, and even more convenient for the teacher [8]. In the meantime, teachers can also observe student's progress, difficulties, and questions in real-time, with the help of these new computing methods, of course.…”
Section: The Building Of the Virtual Spacementioning
confidence: 99%