2013
DOI: 10.1016/j.chb.2012.10.010
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The impact of avatar realism and anonymity on effective communication via mobile devices

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Cited by 61 publications
(46 citation statements)
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References 27 publications
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“…The results align with recent experiments where greater visual and behavioural realism engenders increased user satisfaction (Kang and Watt 2013) and likeability (Nunamaker et al 2011). The significant improvement in the Hubble comprehension scores when the agent was expressive could be explained as improved learning when there is greater overlap or redundancy of verbal and visual cues (Nunamaker et al 2011).…”
Section: Discussionsupporting
confidence: 90%
See 1 more Smart Citation
“…The results align with recent experiments where greater visual and behavioural realism engenders increased user satisfaction (Kang and Watt 2013) and likeability (Nunamaker et al 2011). The significant improvement in the Hubble comprehension scores when the agent was expressive could be explained as improved learning when there is greater overlap or redundancy of verbal and visual cues (Nunamaker et al 2011).…”
Section: Discussionsupporting
confidence: 90%
“…Kang and Watt (2013), for example, have demonstrated that psychological co-presence of an avatar and interactant satisfaction are increased with greater avatar anthropomorphism. Nunamaker et al (2011) demonstrated that, among other things, smiling agents were judged as more likeable.…”
Section: Discussionmentioning
confidence: 99%
“…Additional manipulations include the length of the interaction and the degree of contingent behavior within the interaction. The effectiveness of these manipulations could influence copresence, which could be measured both during and after the interaction (Kang & Watt, 2013).…”
Section: Future Research and Applicationsmentioning
confidence: 99%
“…Abstract-looking characters can be perceived as more credible and more socially attractive than somewhat human-looking characters (Nowak, 2004). Comparisons using realistic human characters are rarer and typically had either conflicting results or methodological limitations: conflicts between subjective and objective measures (Raij et al, 2007), uncontrolled visual differences between the human and the virtual double (Kang & Watt, 2013;MacDorman et al, 2010), a focus on realtime interactivity instead of photorealism (Kang & Gratch, 2010), or the exclusion from comparison of a human reference (McDonnell, Breidt, & Bülthoff, 2012). To address limitations in previous research, this study directly compared a human character with a photorealistic double.…”
mentioning
confidence: 97%
“…Those incorporating mobile technology are the ones that are of much interest to us. Examples include improving mobile education and learning [4], mobile healthcare [5], stress detection [6], predicting and preventing task performance degradation [7] and avatar realism [8] among many others. …”
Section: Theoretical Backgroundmentioning
confidence: 99%