“…However, the crisis had varying implications for different industry segments (Gnezdova, Osipov, and Hriptulov, 2022;Gouvea, Padovani, and Gutierrez, 2023;Khlystova, Kalyuzhnova, and Belitski, 2022). Sectors such as cinema, theatre, and music have suffered substantial losses due to the suspension of community activities (Haapakorpi, Leinonen, and Otonkorpi-Lehtoranta, 2022;Zhang, Ji, Pang, and Suo, 2022). However, digital streaming platforms and gaming industry have shown a remarkable growth (Ryu and Cho, 2022;Snowball and Gouws, 2023;Vlassis, 2021).…”