Proceedings of the DESIGN 2018 15th International Design Conference 2018
DOI: 10.21278/idc.2018.0328
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The Impact of Design Briefs on Creativity: A Study on Measuring Student Designers Outcomes

Abstract: This study is based on an interdisciplinary project aimed at ways to improve creativity among student designers. We examine the influence of different kinds of stimuli and relationships between ideas generation in product design creative outcomes. This entails a design of experiments approach to measure and determine whether factors as quantitative requirements, visual and physical stimuli can affect creativity scores. The statistical analysis suggests that briefs of no quantitative data without additional sti… Show more

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Cited by 12 publications
(10 citation statements)
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“…Therefore, it appears to be more effective to give specific requirements and examples when opting for higher average creative outcomes which do not diverge among different cultural groups of student designers (visual and quantivisual briefs). Our earlier factorial studies on larger samples, however, suggest that pairing visual with a baseline brief decreases novelty scores of sketches (Koronis et al, 2018), implying that is best to avoid providing any additional information at all. Further, we found it essential to introduce good examples of successful products and detailed specifications in the design process to ensure that students' sketches are aligned with the design brief guidelines (Kang et al, 2018).…”
Section: 4 Discussionmentioning
confidence: 83%
See 1 more Smart Citation
“…Therefore, it appears to be more effective to give specific requirements and examples when opting for higher average creative outcomes which do not diverge among different cultural groups of student designers (visual and quantivisual briefs). Our earlier factorial studies on larger samples, however, suggest that pairing visual with a baseline brief decreases novelty scores of sketches (Koronis et al, 2018), implying that is best to avoid providing any additional information at all. Further, we found it essential to introduce good examples of successful products and detailed specifications in the design process to ensure that students' sketches are aligned with the design brief guidelines (Kang et al, 2018).…”
Section: 4 Discussionmentioning
confidence: 83%
“…The participants in both universities were asked to design a device to extract juice from fresh oranges at home. This design problem has also been used in previous work on idea generation sessions Koronis et al (2018). Each of the 3 classes (within each university) was given a different design brief on the theme of orange squeezer devices.…”
Section: Description Of the Design Problemmentioning
confidence: 99%
“…All participants were provided with two different design briefs (Table 2). A design brief is a written description of a project that requires some form of design, containing a project overview, its objectives, tasks, target audience, and expected outcomes [20,25]. The two briefs were also given to the participants in a counterbalanced order (Table 1).…”
Section: Stimuli and Tasksmentioning
confidence: 99%
“…An understanding of designers' thought processes during design ideation can support the identification of the difficulties that novice designers face and inform the development of appropriate solutions. Designers start ideation with stimulation, drawing on past experience, by reviewing relevant empirical cases and/or through research in response to the design brief (Koronis et al, 2018). Understanding and inspiration acquired during this stage are used to draw analogies and generate new concepts (Nonaka et al, 2000).…”
Section: Design Ideation and Associated Measurement Criteriamentioning
confidence: 99%
“…Design ideation is an important part of any design process because it is where designers use divergent thinking to generate design concepts in response to a design brief (Koronis et al, 2018;Valkenburg and Dorst, 1998). This section provides a review of design ideation literature and establishes the requirements for solutions to improve design ideation outcomes for novice designers.…”
Section: Introductionmentioning
confidence: 99%