2016 23° Encontro Português De Computação Gráfica E Interação (E 2016
DOI: 10.1109/epcgi.2016.7851192
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The impact of different exposure times to 360° video experience on the sense of presence

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Cited by 12 publications
(7 citation statements)
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“…The temporal changes found in the current study are in line with Melo et al [40], who reported sense of presence to increase with the time spent in the VR.…”
Section: Temporal Development Of Cs and Sense Of Presencesupporting
confidence: 92%
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“…The temporal changes found in the current study are in line with Melo et al [40], who reported sense of presence to increase with the time spent in the VR.…”
Section: Temporal Development Of Cs and Sense Of Presencesupporting
confidence: 92%
“…Little work has been completed to specifically examine the impact of exposure time on the development of sense of presence. Melo et al [40] found evidence that sense of presence will increase until reaching a threshold, arguing that users might need some time to adapt to the VE. Melo et al [40] examined the effect of different exposure times (1, 3, 5, and 7 min) on sense of presence and CS, finding no significant differences.…”
Section: Related Work and Study Objectivesmentioning
confidence: 99%
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“…Influential work by Witmer and Singer (1998) has proposed that presence requires an environment that captures the user's attention, directing it away from external or internal cues that are unrelated to the simulated landscape. Factor analytic insights have suggested that attention may be one of two key cognitive processes required for VR presence, with the other process being the construction of a mental model to represent the simulated environment (Schubert et al, 2001;Vasconcelos-Raposo et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…The experiment was divided into two stages: 1) nonimmersive experience and 2) immersive experience, each one performed for as long as the participant sought, at a maximum of 2 minutes. This limit has in consideration findings that reveal no significant evidence between shorter (1 or 3 minutes) and longer (5 or 7 minutes) VR experiences regarding users' sense of presence [59], [60], and cybersickness [59]. The experiment occurred as follows:…”
Section: Table II Experimental Setupmentioning
confidence: 99%