2015
DOI: 10.1016/j.chb.2013.10.041
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The impact of digital technology on the generation and implementation of creative ideas in the workplace

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Cited by 102 publications
(61 citation statements)
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References 63 publications
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“…According to Greene (2002) the digital environments support creativity in the design process in knowledge gathering, knowledge sharing and knowledge integration, and in idea generation. Digital devices have the potential to boost individual creativity because they provide people with access to new and diverse information (Oldham and Da Silva, 2016) from a variety of sources. From knowledge repositories and information specialists (Dewett, 2003) to a broad network of diverse non-specialists who might have different ideas or perspectives, necessary to develop fresh new ideas.…”
Section: Creativity 40 Modelmentioning
confidence: 99%
“…According to Greene (2002) the digital environments support creativity in the design process in knowledge gathering, knowledge sharing and knowledge integration, and in idea generation. Digital devices have the potential to boost individual creativity because they provide people with access to new and diverse information (Oldham and Da Silva, 2016) from a variety of sources. From knowledge repositories and information specialists (Dewett, 2003) to a broad network of diverse non-specialists who might have different ideas or perspectives, necessary to develop fresh new ideas.…”
Section: Creativity 40 Modelmentioning
confidence: 99%
“…Notwithstanding the key role of technology affordances for design-thinking creative process, Oldham and Silva [44], in their recent work, enumerate three supportive institutional conditions for facilitating innovation that can be bolstered by the availability and use of ICTs-(1) access to new and diverse information, (2) engagement in the work roles, and (3) socioemotional and instrumental support for individuals involved in creative tasks, which includes mustering support for their ideas and implementation [44]. Therefore, technology enabled creative process support perceptions are expected to increase the individual's sense of control, which can help to boost the agent's motivation, thereby contributing positively to digital innovations [45].…”
Section: Innovation Affordance Factors and Digital Innovationmentioning
confidence: 99%
“…Adults must perform various kinds of life roles in everyday life (Reed, 2013), which can be seen in the articles in this volume that represent the differing perpsectives of adults. Those who are settled in working life are increasingly engaged with digital technologies that mediate information, communication, and social relationships in networked working communities (Oldham & Da Silva, 2015). Others are pursuing further education to promote and maintain their professional development, and some are striving for a new area of expertise.…”
Section: Adultsmentioning
confidence: 99%