2023
DOI: 10.3390/educsci13020185
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The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students: The Mediating Effect of the Flow Experience

Abstract: This study provides a theoretical model on the effectiveness of learning through virtual reality technology in bachelor art and design students. Surveys were applied to 200 undergraduate art and design students, and the data obtained were analyzed using multivariate partial least squares (PLS) structural equation modeling. Our model results indicate that immersion VR has a positive impact on the flow experience. Moreover, the data demonstrated a mediating effect of the flow experience on the learning experienc… Show more

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Cited by 23 publications
(9 citation statements)
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“…A higher level of satisfaction may increase the likelihood of intention for continuous use [24,26]. Users immersed in metaverse content may lose their self-consciousness, concentrate intensely on the content, and become satisfied with it [27,29]. Users may pursue an easy and relaxed experience of wearing the device and, therefore, they are more likely to use it if is not difficult to wear continuously [28,30,31].…”
Section: Discussion Principal Findingsmentioning
confidence: 99%
“…A higher level of satisfaction may increase the likelihood of intention for continuous use [24,26]. Users immersed in metaverse content may lose their self-consciousness, concentrate intensely on the content, and become satisfied with it [27,29]. Users may pursue an easy and relaxed experience of wearing the device and, therefore, they are more likely to use it if is not difficult to wear continuously [28,30,31].…”
Section: Discussion Principal Findingsmentioning
confidence: 99%
“…Ermi subdivides immersion into three different forms: sensory immersion, challenge-based immersion, and imaginative immersion [61]. Highly immersive design has been used in a variety of fields, for example, using VR technology to create immersive learning experiences in a variety of educational environments [62]; in game design to evoke positive experiences by creating player immersion [63]; and in tourism experiences to enhance positive experiences through participatory design [64].…”
Section: • Immersionmentioning
confidence: 99%
“…However, various studies support that the use of VR enhances threedimensional perception of space, in contrast to non-immersive virtual reality [25]. Additionally, another advantage of immersive VR is the positive impact of VR immersion on the flow experience [26].…”
Section: Motivation and Significancementioning
confidence: 99%