2017
DOI: 10.1080/07421222.2017.1373010
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The Impact of Mental Representations on ICT-Related Overload in the Use of Mobile Phones

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Cited by 61 publications
(37 citation statements)
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“…• Technology overload established in terms of, for example, mobile phones (Saunders et al, 2017) and social networking sites (Lee et al, 2016).…”
Section: C3 Having To Be Always "On"mentioning
confidence: 99%
“…• Technology overload established in terms of, for example, mobile phones (Saunders et al, 2017) and social networking sites (Lee et al, 2016).…”
Section: C3 Having To Be Always "On"mentioning
confidence: 99%
“…Regarding the quantity and complexity of information and demands on attention, the expert panel coincides in the cognitive dimensions of the tasks typically done by online university professors; specifically, in regard to the level of cognitive demands not just qualitatively (situations that require high intellectual effort), but also quantitatively (derived from situations with a high work load that require sustained attention over time). The continuous presence of the labor demands related to developing mental fatigue [17] have serious consequences for the cognitive and emotional processes of individuals, whose efficiency and performance are notably reduced [34,47]. At the same time, this aspect is related not only to the tasks, but also to the main tool of online teaching, namely the effective management of ICTs, which involves permanent training and updating of knowledge, skills, and abilities in the face of the rapid and vertiginous quantitative and qualitative changes in the technological field, in an effort to avoid techno-stress [48].…”
Section: Discussionmentioning
confidence: 99%
“…The postulate stating that systems should be both useful and easy to use (including lack of errors and high quality information), was the most common mitigating quality. For example, Saunders et al [25] mentioned that older users of mobile phones felt more easily overwhelmed by phones with a multitude of features compared to younger users. This finding is in line with suggestions made by the PSD model that systems should be easy to use and that designers should analyze the persuasion event to understand the user context.…”
Section: Social Supportmentioning
confidence: 99%
“…Some studies in this review, namely [8,9,25,27,28], identified features that designers should avoid if they wish to increase the likelihood of system use. Maier et al [8] identified and examined features that created social networking stress, which had a significant effect on individuals' intention to discontinue use of the system.…”
Section: Social Supportmentioning
confidence: 99%
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