2015
DOI: 10.1016/j.chb.2015.05.034
|View full text |Cite
|
Sign up to set email alerts
|

The impacts of social interactions in MMORPGs on older adults’ social capital

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
36
0
2

Year Published

2016
2016
2024
2024

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 71 publications
(39 citation statements)
references
References 38 publications
1
36
0
2
Order By: Relevance
“…Although exploratory, this study raises questions about different roles of online media (for instance, email vs. social networking sites) on social capital. Likewise, Zhang and Kaufman [ 43 ] concluded that collaborative online gaming is positively associated with social capital amongst older adults (55+) when players enjoy their relationships and gameplay context. Though growing in popularity, this type of online activity is still marginal and highly selective in later life, as around 2% of players are aged 60+ [ 43 ].…”
Section: Social Capital Internet and Older Adultsmentioning
confidence: 99%
“…Although exploratory, this study raises questions about different roles of online media (for instance, email vs. social networking sites) on social capital. Likewise, Zhang and Kaufman [ 43 ] concluded that collaborative online gaming is positively associated with social capital amongst older adults (55+) when players enjoy their relationships and gameplay context. Though growing in popularity, this type of online activity is still marginal and highly selective in later life, as around 2% of players are aged 60+ [ 43 ].…”
Section: Social Capital Internet and Older Adultsmentioning
confidence: 99%
“…Using the Internet (often measured as a yes/no response to whether someone regularly uses the Internet) is associated with lower depression and loneliness and higher levels of social support, life satisfaction, purpose in life, and social capital (e.g., bonding with others and bridging social networks). 1,15,16 Older adults often report using technology to prevent feelings of loneliness. 17 Indeed, there is a prospective link between Internet use and reduced depression that is mediated by decreases in loneliness and social isolation.…”
Section: The Benefits Of Social Technology Usementioning
confidence: 99%
“…The impact of computer-based gaming or online games on language learning have especially been significant. Studies on the use of virtual environments and online games in language learning have found benefits ranging from increased motivation and engagement to enhanced vocabulary gains, as well as expanded opportunities for communicative competence (Ariffin, 2012;Berns et al, 2013;Zhang & Kaufman, 2015;Hong et al, 2016;Zhang et al, 2017).…”
Section: Introductionmentioning
confidence: 99%