2018
DOI: 10.1007/978-981-13-1628-9_17
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The Implementation of Gamification in Massive Open Online Courses (MOOC) Platform

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Cited by 14 publications
(27 citation statements)
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“…Both Gametize mobile and the desktop platform were used for the training. Gametize is a gamification mechanics that is used for interactive challenges from quizzes, photo prediction student's engagement through storytelling, badges and levels in order to create competition, collaboration among teams and also to motivate clients/student with points and amazing rewards [1]. We used Gametize (mobile and desktop platform) to create an application in form of GLE.…”
Section: Participants and Proceduresmentioning
confidence: 99%
“…Both Gametize mobile and the desktop platform were used for the training. Gametize is a gamification mechanics that is used for interactive challenges from quizzes, photo prediction student's engagement through storytelling, badges and levels in order to create competition, collaboration among teams and also to motivate clients/student with points and amazing rewards [1]. We used Gametize (mobile and desktop platform) to create an application in form of GLE.…”
Section: Participants and Proceduresmentioning
confidence: 99%
“…Currently, there are some systems and applications providing instructors with support in the orchestration of reward-based strategies in MOOC environments. However, most of these works: propose ad-hoc systems or solutions tied to a specific technology or MOOC platform (e.g., [267,21]); do not provide enough flexibility in the digital representation 5 According to Hernández-Leo (2007) [122], learning design aims to enable the creation of complete, abstract and portable descriptions of any pedagogical approach taken in a course (or part of a course) which can be realized by a compliant system. 6 For the sake of clarification, we refer to affordable orchestration as the level to which practitioners perceive that the extra workload added by including gamification strategies is balanced with the expected benefits.…”
Section: Motivationmentioning
confidence: 99%
“…Yet, the number of publications in journals is low, suggesting that research on gamification in MOOCs is starting to be considered as an important topic inside the TEL area but still needs to grow up. • The forums where gamification in MOOC research is often published are: eMOOCs 19 (6) , EDUCON 20 (4), EC-TEL 21 (2), ECGBL 22 (2) , GALA 23 (2), MiTE 24 (2), TEEM 25 (2) and EITT 26 (2). 19 European MOOCs Stakeholders Summit.…”
Section: Rq1 Distribution and Type Of Publicationsmentioning
confidence: 99%
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