The Implementation of PBL-STEAM Equipped with JBatik Software as Learning Media to Enhance Students' Creative Thinking Skills in Designing Batik Motifs of Indonesian Local Heritage
Abstract:The aim of this research is to analyze the student’s creative thinking skills under the implementation of the Problem-Based Learning Model equipped with JBatik software. This study used a quantitative approach with a quasi-experimental design: pretest-posttest non-equivalent group design. The research respondents consisted of two classes: the control class with 31 students and the experimental class with 29 students. The research instruments used were interviews, questionnaires, observations, and creative thin… Show more
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