Proceedings of the 2nd Annual Conference on Social Science and Humanities (ANCOSH 2020) 2021
DOI: 10.2991/assehr.k.210413.012
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The Importance of STEAM Loose Part Learning Effectiveness in Early Childhood Cognitive Learning

Abstract: Early Childhood Education is the first foundation that is essential in intervening the child cognitive development. Many methods can increase cognitive development which of them is method based on Science, Technology, Engineering, Art, and Mathematics (STEAM) with Loose Part media. This study aims to examine the effectiveness of learning using the STEAM Loose Part method on cognitive development in early childhood. The researcher used descriptive qualitative analysis, content analysis, and library research in … Show more

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Cited by 3 publications
(3 citation statements)
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“…On research This implementation of STEAM in learning child age Early childhood in Indonesia is the most dominant thing done is use game , then project based learning, then problem based learning, and finally knowledge about that STEAM yourself . Game in journals study This very very diverse start from study from the most researched game _ that is with using loose-parts, loose-parts themselves freeing child in get creative as well as can hone how to solve children's problems [17,18,19,20]. Next, deep problem based learning study This is innovation from learning STEAMyang has been modified in accordance with problems that have found for example in the journal researched by Hapidin et al, [21] This developing STEAM into R-SLAMET which is innovation from STEAM learning which adds R , namely Religion or religion and L, namely Literacy , in addition that, Putri and Taqiudin [22] [21,23,24,25].…”
Section: Methodsmentioning
confidence: 99%
“…On research This implementation of STEAM in learning child age Early childhood in Indonesia is the most dominant thing done is use game , then project based learning, then problem based learning, and finally knowledge about that STEAM yourself . Game in journals study This very very diverse start from study from the most researched game _ that is with using loose-parts, loose-parts themselves freeing child in get creative as well as can hone how to solve children's problems [17,18,19,20]. Next, deep problem based learning study This is innovation from learning STEAMyang has been modified in accordance with problems that have found for example in the journal researched by Hapidin et al, [21] This developing STEAM into R-SLAMET which is innovation from STEAM learning which adds R , namely Religion or religion and L, namely Literacy , in addition that, Putri and Taqiudin [22] [21,23,24,25].…”
Section: Methodsmentioning
confidence: 99%
“…(3) Penelitian Hapidin et al tahun 2020 menjabarkan dalam jurnal publikasinya dengan judul "STEAM to R-SLAMET Modification: an Integrative Thematic Play Based Learning with R-SLAMETS Content in Early Childhood Education" (Hapidin et al, 2020), bahwa pembelajaran berbasis STEAM yang dikemas dalam sebuah permainan dan menggunakan bahan loose part menghasilkan pembelajaran yang lebih efektif, efisien dan memiliki arti yang lebih pada anak didik; (4) Penelitian Muntomimah dan Wijayanti tahun 2021 dengan judul "The Impotance of STEAM Loose Part Learning Effectiveness in Early Childhood Cognitive Learning" (Muntomimah & Wijayanti, 2021), menjelaskan bahwa pembelajaran dengan loose part sangat efektif dalam meningkatkan kognitif anak usia dini, seperti berpikir kritis, kreatif, problem solving, berlajar berhitung dari lingkungan dan banyak lagi. Penggunaan loose part yang beragam membuat anak dapat mengecek sifat-sifat bahan secara teliti, di mana hal ini memicu ketrampilan observasi mereka.…”
Section: Pendahuluanunclassified
“…Natural materials such as stone, wood, twigs, seeds, and dry leaves, are considered safe, easy to obtain, and minimal in cost. Loose Part stress in freedom to explore, solve, and think so that the children can have space to think, evaluate, and determine the best way to achieve their goals and complete the project (Muntomimah & Wijayanti, 2021). STEAM-based learning using loose parts increased the 4c children's ability (Prameswari & Anik Lestariningrum, 2020).…”
Section: Steam Integration In Introducing Preventing Disease Transmis...mentioning
confidence: 99%