“…Most of the qualitative studies interviewed nursing students, but some interviewed students and faculty [ 24 , 26 , 28 , 29 ] and some included other healthcare students [ 23 , 26 ]. The main themes from these studies were: perspective of the characters, interactivity to the experiment, realism, and feedback [ 23 ]; what the students learn, how the students learn, and the simulator's contribution to students` learning [ 32 ]; personal engagement, contextual and environmental factors, a safe and structured learning environment, and organizational and technical factors [ 25 ]; audiovisual authenticity, the authenticity of scenarios, and interactivity [ 31 ]; the “wow” experience, authentic experience on collaborative care, ease of learning, and preeminent role of the facilitator [ 26 ]; how the virtual patients enabled learning of non-technical skills, learning surrounding the virtual patient encounter, changing the way students perceive practice, and potential limitations to learning [ 30 ]; learning, clinical practice, functionality, fidelity and pedagogy [ 24 ]; attitudes toward virtual patient training, virtual patient's role in student development, lack of realism, and enhanced features and implementation suggestions [ 29 ]; engagement, immersion, confidence, knowledge, and challenges [ 28 ]; developing process, promoting safe debriefing spaces, fortifying knowledge, and engaging in reflection [ 27 ].…”