As a novel, developing form of art, anime has a large fan base, 33% of Japanese watch anime in a regular basis, and 27% Americans of age 18-29 find anime very favorable. Due to capability of releasing dopamine, people could certainly be addicted to anime. However, there is currently a mixed approach towards the effects watching anime. The paper would propose that the difference displayed between being a addictive viewer, which would further cause a combination of mental illnesses, and being a person who benefits from anime watching can be explained by a difference in transportation, which is determined by the social context they reside in. However, the passage would also explore how environmental impact of anime addiction differ from that of substance addiction. The paper finds that past experience learnt form environment that does not involve in drug intake only influences tendency and amount of drug intake, while not being able to determine the biochemical value of drugs, however, those experience would be able to effectively impact the amount of reward from watching anime. Finally, the passage explains how a reciprocal determinism model, annotated with social contingencies suited to modern Japan society, would potentially explain how a spiral of indulging into an addiction of anime would eventually be formed.