2021
DOI: 10.3389/frvir.2021.695673
|View full text |Cite
|
Sign up to set email alerts
|

The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety

Abstract: Virtual Reality can be used to embody people in different types of body—so that when they look towards themselves or in a mirror they will see a life-sized virtual body instead of their own, and that moves with their own movements. This will typically give rise to the illusion of body ownership over the virtual body. Previous research has focused on embodiment in humanoid bodies, albeit with various distortions such as an extra limb or asymmetry, or with a body of a different race or gender. Here we show that … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
2

Relationship

1
6

Authors

Journals

citations
Cited by 10 publications
(3 citation statements)
references
References 55 publications
0
3
0
Order By: Relevance
“…The first is related to the appearance of the avatars, which were designed by professional character designers. Previous studies have examined the effects of physical expression as cartoon characters on public speaking anxiety (Bellido et al, 2021). Research has shown that the avatar's perception of its own appearance has a significant impact on its behavior (Banakou et al, 2009).…”
Section: Limitationsmentioning
confidence: 99%
“…The first is related to the appearance of the avatars, which were designed by professional character designers. Previous studies have examined the effects of physical expression as cartoon characters on public speaking anxiety (Bellido et al, 2021). Research has shown that the avatar's perception of its own appearance has a significant impact on its behavior (Banakou et al, 2009).…”
Section: Limitationsmentioning
confidence: 99%
“…The present time is considered opportune to actualize the idea of character education in order to achieve character development and positively influence students (Rivas et al, 2021;Glenberg, 2010;Harrison, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Whole-body ownership of a virtual body seen from a first-person perspective was demonstrated by video-based VR ( 16 ), and computer graphics-based VR ( 17 ), and it has been repeatedly demonstrated ever since ( 18–21 ). In addition, it has been shown that the avatar embodied does not have to look, necessarily, like the actual person for there to be a strong illusion of body ownership ( 21 ). Finally, a further consequence of such embodiment in bodies that are quite different from the person’s own body is that it can lead to changes in attitudes, behaviors, and cognition.…”
Section: Introductionmentioning
confidence: 99%