Abstract:BACKGROUND The gamification of learning increases student enjoyment, and motivation and engagement in learning tasks. This study investigated the effects of gamification using decision-making cards (DMCs) on diagnostic decision-making and cost using case scenarios.METHOD Thirty medical students in clinical clerkship participated, and were randomly assigned to 14 small group. Decision-making was gamified using DMCs. The DMCs had a clinical information heading and medical cost on the front, and clinical informat… Show more
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