“…As depicted in the bubble chart in Figure 9 , balance ( n = 24) was the common physical function among the reviewed studies, using motion-based exergame ( n = 15) 33 , 84 , 85 , 87 – 89 , 92 , 93 , 96 , 97 , 104 , 109 , 110 , 119 , 120 and immersive VR exergame ( n = 3). 100 , 108 , 121 For studies on gait ( n = 14) 88 , 89 , 92 , 93 , 96 , 97 , 100 , 104 , 109 , 114 , 115 , 119 – 121 and muscular strength ( n = 10), most of them utilized VR based game. 87 , 89 , 93 , 99 , 100 , 103 , 104 , 121 – 123 …”