2017
DOI: 10.1007/978-3-319-60633-0_9
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The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums

Abstract: Informal learning can have an important role in today's Education but, to be effective, it should be contextualized individually for each learner, and situated to enhance experience. Museums have invaluable collections of assets that are in display and curators use their knowledge to engage the audience. Museums are places where informal learning can be fostered to engage the students and provide opportunities for situated learning. Pervasive systems, that take into account context, from both the learner and t… Show more

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Cited by 7 publications
(6 citation statements)
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“…A course structure assumes this primary objective if it is designed in three stages: onboarding, scaffolding, final project. This approach is similar to Kevin Werbach's of Identify, Onboarding, Scaffolding, and Mastery applied to gamification strategies [10] [11]. Its replications our case, the teaching process emancipation is promoted, developing short teaching iteration cycles + autonomous learning + formative assessment.…”
Section: Online Course Designmentioning
confidence: 87%
“…A course structure assumes this primary objective if it is designed in three stages: onboarding, scaffolding, final project. This approach is similar to Kevin Werbach's of Identify, Onboarding, Scaffolding, and Mastery applied to gamification strategies [10] [11]. Its replications our case, the teaching process emancipation is promoted, developing short teaching iteration cycles + autonomous learning + formative assessment.…”
Section: Online Course Designmentioning
confidence: 87%
“…Games supplement textual documents. Their incorporated (superimposed) information supports user interaction's dynamization and strengthens experiences to improve the processes of transfer and appropriation of learning [39][40].…”
Section: Augmented Reality Trends In Engineering Educationmentioning
confidence: 99%
“…Find our name in the circle of life". dynamics of a sticker card collection (Coelho and Costa, 2017), the visit becomes more engaging, and a narrative is unveiled to the user as the collectibles are all captured. Curiosity to explore the location is improved by using an engaging GUI (Figure 9) such as the radar metaphor.…”
Section: Pervasive Games In Science Communication For Natural Parksmentioning
confidence: 99%