2010
DOI: 10.1007/978-3-642-15399-0_63
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The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience

Abstract: In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of pl… Show more

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Cited by 13 publications
(11 citation statements)
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“…For "Façade" users, then, the interactive experience was 'more different' from the non-interactive version than for "Fahrenheit" users. This is proposed as empirical evidence for IS researchers' understanding that advanced integration of user agency and narrative generation can indeed lead to innovative modes of entertainment experience [1] [4]. The present data suggest that this innovative experience is best characterized by strong immersion and affective dynamics (both positive and negative emotions), which may lead to very inspiring and long-lasting personal impressions.…”
Section: Discussionsupporting
confidence: 53%
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“…For "Façade" users, then, the interactive experience was 'more different' from the non-interactive version than for "Fahrenheit" users. This is proposed as empirical evidence for IS researchers' understanding that advanced integration of user agency and narrative generation can indeed lead to innovative modes of entertainment experience [1] [4]. The present data suggest that this innovative experience is best characterized by strong immersion and affective dynamics (both positive and negative emotions), which may lead to very inspiring and long-lasting personal impressions.…”
Section: Discussionsupporting
confidence: 53%
“…Modelling user experiences in IS exposure turns out to be a theoretical challenge [4]. Because IS systems share similarities with a wide array of conventional and new media entertainment [5], the list of construals from media psychology that could emerge as relevant dimensions of the IS user experience is remarkably long.…”
Section: Conceptual Background: Mixing Interactivity and Narrativementioning
confidence: 99%
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“…Interactive storytelling can be defined as 'a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximize enjoyment' [12]. After all, the fundamental goal of interactivity is stated to present the user with different choices to be able to receive a highly personalised end result [104].…”
Section: Narrative Adaptationmentioning
confidence: 99%
“…The evaluation of the user's experience and the closely connected user-centred development of video games have been addressed in numerous publications (cf. Marsh et al 2005;Bostan and Marsh 2010). Several researchers have designed methods to evaluate video games by adopting techniques from the usability field such as usability tests and heuristic evaluations.…”
Section: Introductionmentioning
confidence: 99%