2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing 2011
DOI: 10.1109/passat/socialcom.2011.62
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The Life Game: Cognitive Strategies for Repeated Stochastic Games

Abstract: Abstract-Standard models in bio-evolutionary game theory involve repetitions of a single stage game (e.g., the Prisoner's Dilemma or the Stag Hunt); but it is clear that repeatedly playing the same stage game is not an accurate model of most individuals' lives. Rather, individuals' interactions with others correspond to many different kinds of stage games.In this work, we concentrate on discovering behavioral strategies that are successful for the life game, in which the stage game is chosen stochastically at … Show more

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Cited by 12 publications
(10 citation statements)
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“…One of the explanations given for the difference between the two methods is people's tendency to be influenced by emotions, whereas in the strategy method people are in a "cold" state and are less emotionally aroused [34]. The main difference between the strategy method and the PDA technology is that, in the first, participants need to describe their choices for each possible state, whereas with PDAs the requirement is to express a cohesive formulation of their strategy [2,5,37]. This entails various implications related to the time it takes to capture one's strategy (an advantage for the PDAs in cases where the possible number of system's states is large and an advantage for the strategy method when the game is extremely simple, e.g., in the ultimatum game), the ability to understand one's strategy (an advantage for PDAs, as their code can be analyzed afterwards) and the ability to use the strategy when the setting slightly changes (impossible with the strategy method).…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…One of the explanations given for the difference between the two methods is people's tendency to be influenced by emotions, whereas in the strategy method people are in a "cold" state and are less emotionally aroused [34]. The main difference between the strategy method and the PDA technology is that, in the first, participants need to describe their choices for each possible state, whereas with PDAs the requirement is to express a cohesive formulation of their strategy [2,5,37]. This entails various implications related to the time it takes to capture one's strategy (an advantage for the PDAs in cases where the possible number of system's states is large and an advantage for the strategy method when the game is extremely simple, e.g., in the ultimatum game), the ability to understand one's strategy (an advantage for PDAs, as their code can be analyzed afterwards) and the ability to use the strategy when the setting slightly changes (impossible with the strategy method).…”
Section: Related Workmentioning
confidence: 99%
“…Examples of such discrepancies include over-reporting of political participation [39] and contrasting results between self-reported and performance-based levels of physical limitations [40]. Yet, much of the PDA literature tends to assume that people can successfully (to some extent) capture their real-life strategy in a given domain when programming an agent [2,37]. Even in cases where some discrepancy between PDAs and people's behavior is reported, the average performance is reported to be similar, suggesting that PDAs can replace people in mechanism evaluation [1,4].…”
Section: Related Workmentioning
confidence: 99%
“…One of the explanations given for the difference between the two methods is the tendency of people to be influenced by emotions, where in strategy method people are in a "cold" state and are less emotionally arouse [10]. The main difference between the strategy method and PDAs technology is that in the first participants need to enumerate their choices for each possible state of the game, whereas with PDAs the requirement is to express a cohesive formulation of their strategy [12,14,44]. This entails various implications related to the time it takes to capture one's strategy (an advantage for the PDAs in cases where the possible system's state is large and an advantage for the strategy method when the game is extremely simple, e.g., in the ultimatum game), the ability to understand one's strategy (an advantage for PDAs, as their code can be analyzed afterwards) and the ability to use the strategy when the setting slightly changes (impossible with the strategy method).…”
Section: Related Workmentioning
confidence: 99%
“…Indeed, part of the PDA-based literature simply does not consider the PDAs-people similarity question as an issue or attempt to make any claims regarding this aspect (e.g., in TAC [25,48,63]). Yet, much of the PDA literature tends to assume that people can successfully (to some extent) capture their real-life strategy in a given domain when programming an agent [14,44]. Even in cases where some discrepancy between PDAs and people's behavior is reported, the average performance is reported to be similar, suggesting that PDAs can replace people in mechanism evaluation [30,31].…”
Section: Related Workmentioning
confidence: 99%
“…Within the field of economics and psychology, validly encapsulating human decision-making is critical for predicting the short and long term effects of a given policy (Neumann & Morgenstern, 1944;Selten, 1998;Kahneman & Tversky, 1979). To computer scientists, accurately predicting people's actions is critical for mixed human-computer systems such as entertainment domains (Maes, 1995), Interactive Tutoring Systems (Murakami, Sugimoto, & Ishida, 2005), adversarial interactions (Cheng, Zuckerman, Nau, & Golbeck, 2011) and mixed human-agent trading environments (Manisterski et al, 2008).…”
Section: Introductionmentioning
confidence: 99%