2019
DOI: 10.1016/j.ejor.2018.10.023
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The line planning routing game

Abstract: In this paper, we propose a novel algorithmic approach to solve line planning problems. To this end, we model the line planning problem as a game where the passengers are players which aim at minimizing individual objective functions composed of travel time, transfer penalties, and a share of the overall cost of the solution. To find equilibria of this routing game, we use a best-response algorithm. We investigate, under which conditions on the line planning model a passenger's best-response can be calculated … Show more

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Cited by 13 publications
(7 citation statements)
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References 38 publications
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“…This approach overcomes the problem that passengers are assigned to sub-optimal routes by the model and prevents capacity conflicts during operation. Schiewe et al (2019) propose a game-theoretical approach where passengers are individual players choosing their routes with the highest travel quality.…”
Section: Related Literaturementioning
confidence: 99%
“…This approach overcomes the problem that passengers are assigned to sub-optimal routes by the model and prevents capacity conflicts during operation. Schiewe et al (2019) propose a game-theoretical approach where passengers are individual players choosing their routes with the highest travel quality.…”
Section: Related Literaturementioning
confidence: 99%
“…An efficient solution approach is provided by [BGP07], still, the integrated problem can only be solved for small to medium sized instances. In a capacitated setting it is especially difficult to guarantee that all passengers can travel on shortest paths, see [GS17] for integer programming formulations and [SSS19] for game theoretic approaches. The integration of timetabling with passenger routing came up later, but has been researched intensively since this time, see [SS10, SG13, Sch14, SS15, RSAMB17, BHK17, SS20, PSH21].…”
Section: Literature Review: Planning In Public Transportationmentioning
confidence: 99%
“…The main challenge in a transportation network context is defining a many-to-one model structure where sellers are defined as routes with line capacities and multiple travelers are matched to segments of each route. We use the term "line" in reference to service lines (see Schöbel, 2012;Schiewe et al, 2019) on a route. For example, a route may serve 100 passengers in total but have a line capacity of 10 so that the number never exceeds that amount at any segment and direction, and three lines with the same line capacity may share an infrastructure link such that it cannot exceed 30 passengers on that link.…”
Section: Review Of Assignment Gamesmentioning
confidence: 99%