2001
DOI: 10.1016/s0097-8493(01)00117-0
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The MagicBook: a transitional AR interface

Abstract: The MagicBook is a Mixed Reality interface that uses a real book to seamlessly transport users between Reality and Virtuality. A vision-based tracking method is used to overlay virtual models on real book pages, creating an Augmented Reality (AR) scene. When users see an AR scene they are interested in they can fly inside it and experience it as an immersive Virtual Reality (VR). The interface also supports multi-scale collaboration, allowing multiple users to experience the same virtual en vironment either fr… Show more

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Cited by 425 publications
(227 citation statements)
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References 25 publications
(20 reference statements)
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“…With handheld augmented reality (HAR), a device display acts as a 'window', through which users view virtual content overlaid on a backdrop provided by the device's embedded camera. Early versions of this concept relied on external tracking systems and servers to create real-time effects [72,153]; however, as handheld devices increased in computational power, researchers began developing fully selfcontained implementations [23,218]. Applications that incorporate AR are now commonplace on smartphones.…”
Section: Handheld Augmented Reality (Har)mentioning
confidence: 99%
“…With handheld augmented reality (HAR), a device display acts as a 'window', through which users view virtual content overlaid on a backdrop provided by the device's embedded camera. Early versions of this concept relied on external tracking systems and servers to create real-time effects [72,153]; however, as handheld devices increased in computational power, researchers began developing fully selfcontained implementations [23,218]. Applications that incorporate AR are now commonplace on smartphones.…”
Section: Handheld Augmented Reality (Har)mentioning
confidence: 99%
“…The situation based "Outsider Contact" recreation has been used to create numerical speculation aptitudes (Dunleavy & Dede, 2014). There have been outlines of how AR could be utilized in the humanities for occurrence through arrangement of artistic experience (Billinghurst, Kato, & Poupyrev, 2001) and through the advancement of visual verse (Jabbar, Naseer, Gohar, Rho, & Chang, 2016;Naseer, Jabbar, & Zafar, 2014).…”
Section: Augmented Reality In Educationmentioning
confidence: 99%
“…Apart from the interaction with a book, the medium itself can be enhanced, e.g., the MagicBook by Billinghurst et al [19], which expands the physical book with elements of Augmented Realty and Virtual Reality by adding threedimensional virtual images to physical book pages that can be seen through a handheld display. The Augmented Reality story book by Dünser and Hornecker [20] builds on these principles: by interacting with physical book pages and paddles with markers, children can trigger scenes of the story.…”
Section: Augmented Booksmentioning
confidence: 99%
“…All in all, although several augmented books, such as the MagicBook [19], the Augmented Reality story book [20], the Listen Reader [22] and the Speeder Reader [17] mention a social aspect, none of the discussed studies extensively addresses the social implications of augmented books and possibilities of social networks, which is what this paper seeks to discuss.…”
Section: Augmented Booksmentioning
confidence: 99%