ACM SIGGRAPH 2018 Talks 2018
DOI: 10.1145/3214745.3214811
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The making of welcome to light fields VR

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Cited by 11 publications
(4 citation statements)
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“…The disk-blending method was implemented similarly to the "Welcome to Light Fields" application (Overbeck et al, 2018b). The disk is effectively an oval shape with four half-axes of different lengths, which extend to the center of the neighboring disk for optimal capture volume coverage.…”
Section: Light Field Renderingmentioning
confidence: 99%
See 1 more Smart Citation
“…The disk-blending method was implemented similarly to the "Welcome to Light Fields" application (Overbeck et al, 2018b). The disk is effectively an oval shape with four half-axes of different lengths, which extend to the center of the neighboring disk for optimal capture volume coverage.…”
Section: Light Field Renderingmentioning
confidence: 99%
“…The main difference is that a large variety of perspectives are being captured, leading to a bigger volume inside which new perspective views can be computed. One prominent example is Google's "Welcome to Light Fields" application for VR headsets and their rotating multi-camera rig (Overbeck et al, 2018b). In this case, camera placement on the arc defines future light field viewing volume.…”
Section: Introductionmentioning
confidence: 99%
“…Rendering realistic images for virtual worlds is a key objective in many computer vision and graphics tasks (Huo and Yoon 2021;Xu et al 2022;Huang et al 2023;Li, Ngo, and Nagahara 2023), with applications in animation production (Dahlberg, Adler, and Newlin 2019), VR/AR world generation (Overbeck et al 2018), virtual dataset synthesis (Ge et al 2022), etc. One widely used technique for this purpose is Monte Carlo (MC) sampling (Seila 1982), which is highly versatile but typically requires a large number of samples to achieve accurate results.…”
Section: Introductionmentioning
confidence: 99%
“…Single scan swept paths using e.g. GoPros [4] also provide a low cost and simple usage, but require custom constructions and only deal with static scenes. More involved multi stereo pairs [5] and large camera arrays [6], can be highly complex and costly requiring special purpose ingest hardware assembly and calibration, with custom synchronization and machine vision components.…”
Section: Introductionmentioning
confidence: 99%