2012
DOI: 10.23860/jmle-4-2-3
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The Markings of a New Pencil: Introducing Programming-as-Writing in the Middle School Classroom

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Cited by 26 publications
(20 citation statements)
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“…In the model it is suggested that subject matter approaches should be used. In the literature, there are several approaches used to develop IT knowledge such as collaborative learning (Cao & Xu, 2005), pair programming (Campe et al, 2020), computational thinking Barr & Stephenson, 2011), use of Scratch-like special programs (Bean, Weese, Feldhausen, & Bell, 2015;Burke, 2012;Kalelioglu & Gülbahar, 2014), follow me activities (Bean et al, 2015), and digital stories (Burke, 2012;Zha, Jin, Moore, & Gaston, 2020). For example, learning programming is one of the most difficult areas for students (Raigoza, 2017;Hanks, Fitzgerald, McCauley, Murphy, & Zander, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…In the model it is suggested that subject matter approaches should be used. In the literature, there are several approaches used to develop IT knowledge such as collaborative learning (Cao & Xu, 2005), pair programming (Campe et al, 2020), computational thinking Barr & Stephenson, 2011), use of Scratch-like special programs (Bean, Weese, Feldhausen, & Bell, 2015;Burke, 2012;Kalelioglu & Gülbahar, 2014), follow me activities (Bean et al, 2015), and digital stories (Burke, 2012;Zha, Jin, Moore, & Gaston, 2020). For example, learning programming is one of the most difficult areas for students (Raigoza, 2017;Hanks, Fitzgerald, McCauley, Murphy, & Zander, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…A second limitation to Burke's (2012) study was that understanding of CS concepts was assumed (or not), based on the presence or absence of particular code blocks. To determine this, he used the automatic tally tool, Scrape, and only reported the percentage of projects that made use of specific blocks, and the frequencies of their use.…”
Section: Research Goal and Questionsmentioning
confidence: 99%
“…Although rare, a few studies have attempted an ‘integrated curriculum’, where knowledge in both subject areas was expected to advance (Barnes, 2015). A notable example was undertaken by Burke (2012), which involved a group of 10 grade 8 students working through a 7-week curriculum, using Scratch for storytelling. He reported that the students were able to create a digital story following a basic narrative structure, and made use of a range of fundamental computing concepts such as sequencing and looping, parallelism, and synchronisation.…”
Section: A Review Of Literaturementioning
confidence: 99%
“…Some authors, such as Park & Kim [120] and Utting et al [156], view programming as a new form of basic literacy that should be part of a compulsory curriculum offering. Supporting this argument, Burke [21] aligns programming as both writing and storytelling, which has created "a new and unique form of digital composition emerging over this century in which words, images and sounds are not only arranged as text but coded sequentially as a unified narrative." Whilst Burke, O'Byrne & Kafai [22] and Kafai [82] regard teaching programming as a literacy, especially at a young age, they also discuss a flow-on effect, allowing children to better articulate thoughts and connect ideas together: "Programs are personal objects that can be shared publicly".…”
Section: Programs and Programmingmentioning
confidence: 99%