Proceedings of the 14th International Conference on Interaction Design and Children 2015
DOI: 10.1145/2771839.2771849
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Abstract: Despite the increasing interest in embodied interaction for learning, research has not yet provided strong proof of its advantages with respect to other types of interaction, or with respect to other types of pedagogical approaches. In this paper we present two studies aimed at comparing how a collaborative interactive experience based on two different interaction paradigms -one based on Full-Body Interaction and the other on Desktop computer interaction-may impact the socio-affective aspects of collaboration … Show more

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Cited by 27 publications
(7 citation statements)
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“…As a consequence, a higher amount of social interactions were reported. Our findings confirm the benefits of embodied interaction to support collaboration [24] and extend them to ARMR mobile technologies. Hence, from a design perspective, the WaS paradigm may be considered as particularly suitable to support collaborative tasks and shared construction of meaning.…”
Section: Shaping Social Relationshipssupporting
confidence: 81%
“…As a consequence, a higher amount of social interactions were reported. Our findings confirm the benefits of embodied interaction to support collaboration [24] and extend them to ARMR mobile technologies. Hence, from a design perspective, the WaS paradigm may be considered as particularly suitable to support collaborative tasks and shared construction of meaning.…”
Section: Shaping Social Relationshipssupporting
confidence: 81%
“…We envision through an improvement of the functionality of the prototype to foster students' understanding in underlying sociocultural meanings such as the notion of identity (Smith et al, 2011) and solidarity. We believe that particularly activities building on collaborative learning (Doise et al, 1975;Malinverni and Pares, 2015;Nelson, 1994) and a shared construction of meaning (Ackermann, 2004) can promote a better understanding of these concepts. Therefore, we aim to design a system that dynamically recognizes the physical world (i.e.…”
Section: Embodied Explorationmentioning
confidence: 99%
“…This presents several benefits in terms of workspace awareness and facilitating the coordination of the activity (Gutwin & Greenberg, 1998, and also of increasing the parallelism and fluidity of the interaction (Hornecker, Marshall, Dalton, & Rogers, 2008;Rick, Marshall, & Yuill, 2011). In addition, if the devices are scattered over a large area, physical activity can be encouraged, which is a key factor in children's development (Tomporowski, Lambourne, & Okumura, 2011) and is beneficial for supporting the construction of a positive social space for collaborative learning (Malinverni & Burguès, 2015). This would avoid the problems identified by Seitinger (Seitinger, 2006), who points out that this type of device does not encourage full-body motion.…”
Section: Introductionmentioning
confidence: 99%