2008 IEEE/RSJ International Conference on Intelligent Robots and Systems 2008
DOI: 10.1109/iros.2008.4651095
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The memory game: Creating a human-robot interactive scenario for ASIMO

Abstract: We present a human-robot interactive scenario consisting of a memory card game between Honda's humanoid robot ASIMO and a human player. The game features perception exclusively through ASIMO's on-board cameras and both reactive and proactive behaviors specific to different situational contexts in the memory game. ASIMO is able to build a dynamic environmental map of relevant objects in the game such as the table and card layout as well as understand activities from the player such as pointing at cards, flippin… Show more

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Cited by 8 publications
(1 citation statement)
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“…The cores share a memory structure called blackboard [23]. Through this memory the processes read and write the important data as the appraisals, emotional states and motivations.…”
Section: Fig 17 Multicore Architecturementioning
confidence: 99%
“…The cores share a memory structure called blackboard [23]. Through this memory the processes read and write the important data as the appraisals, emotional states and motivations.…”
Section: Fig 17 Multicore Architecturementioning
confidence: 99%