“…According to Ilomäki and Ilomäki (2018), in the educational game space additional opportunities increase the motivation of the learning generation Z, promote cognitive activity, support professional self-determination, and develop systemic and critical thinking. Designing a gaming virtual world, developing algorithms for the behavior of characters and their activities, game strategies, writing code -all this fully corresponds to the essence of computational thinking (Klunnikova, 2019). Indeed, computational thinking uses logical and algorithmic approaches to formulating a problem, analyzing and solving it.…”