2018
DOI: 10.1177/1367549418810082
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The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability

Abstract: This article draws on over 60 interviews and 120 surveys with indie game developers to illustrate relational labour and entrepreneurship practices in cultural industries and their relationship to 'good work'. We first outline the changing organization of games work, the shift towards so-called indie production, and the associated rejection of creatively constrained, hierarchically managed production models. In the move towards small-scale games making, indies jettisoned producers because producers represented … Show more

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Cited by 45 publications
(51 citation statements)
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“…Rather than the specialist nature of industrialized videogame production, in these small (and often overlapping and fluid) teams, individuals take on a wide-reaching and ambiguous range of creative and business responsibilities that do not easily fit within the accepted categories provided by the field’s dominant industrial dispositions. This echoes findings by Whitson et al (2018) among Canadian indie development teams that often forgo hiring an explicit producer to instead distribute (unevenly) the producer responsibilities across the existing team. In small teams, individual creators take on more of the responsibilities, cost, and risk of production.…”
Section: Gamemakers and Economic Sustainabilitysupporting
confidence: 72%
See 3 more Smart Citations
“…Rather than the specialist nature of industrialized videogame production, in these small (and often overlapping and fluid) teams, individuals take on a wide-reaching and ambiguous range of creative and business responsibilities that do not easily fit within the accepted categories provided by the field’s dominant industrial dispositions. This echoes findings by Whitson et al (2018) among Canadian indie development teams that often forgo hiring an explicit producer to instead distribute (unevenly) the producer responsibilities across the existing team. In small teams, individual creators take on more of the responsibilities, cost, and risk of production.…”
Section: Gamemakers and Economic Sustainabilitysupporting
confidence: 72%
“…In their own research, Whitson, Simon, and Parker (2018) find that independent Canadian gamemakers "increasingly leverage techniques of entrepreneurship without sharing its end goals" (p. 6). While on the surface many independent videogame makers look like-and publicly adapt the language of-tech startups and entrepreneurs, their self-stated end goals as cultural producers are typically less defined in terms of "growing a studio in scale or profit" and more "with the simple capacity to 'keep on keeping on'" (p. 7).…”
Section: Gamemakers and Economic Sustainabilitymentioning
confidence: 99%
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“…They perform emotional and care work in order to ensure that projects go through and teams stay together, performing invisible, gendered tasks that fall outside of the game development "triangle" of designercoder-artist and can go neglected on smaller indie teams. 35 This side of their work causes some friction, because it complicates the notion that intermediaries must maintain a degree of autonomy and not become too deeply involved-after all, they generally work with many different teams and projects at the same time. In conversations with co-working space coordinator Tracey, she remarks that while she is not a member of any one team, and at the end of the day is not responsible for any decisions, she performs a great deal of work and care to aid these studios.…”
Section: Fostering Care and Boundary Workmentioning
confidence: 99%