2012
DOI: 10.1109/mprv.2012.34
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The MIT Media Lab's Glass Infrastructure: An Interactive Information System

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Cited by 3 publications
(4 citation statements)
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“…Using a combination of cloud-based data sharing and touch sensing, Mistry et al created SPARSH, software for transferring media from device to device by touching one and then the other [14]. Others have developed proxemic interfaces enabled by specialized sensors or radios, like RFID [1]. Increasingly, the near field communication (NFC) standard is enabling very short range proximal sensing and communication on equipped mobile devices.…”
Section: Proximal Sensing and Proxemic Interactionmentioning
confidence: 99%
“…Using a combination of cloud-based data sharing and touch sensing, Mistry et al created SPARSH, software for transferring media from device to device by touching one and then the other [14]. Others have developed proxemic interfaces enabled by specialized sensors or radios, like RFID [1]. Increasingly, the near field communication (NFC) standard is enabling very short range proximal sensing and communication on equipped mobile devices.…”
Section: Proximal Sensing and Proxemic Interactionmentioning
confidence: 99%
“…Gestures Everywhere is built on top of an existing interactiveinformation system [3], which has been running throughout the Media Lab since early 2010. This system, referred to as the "Glass Infrastructure", consists of over 30 digitalinformation displays distributed at key locations throughout the building.…”
Section: System Architecturementioning
confidence: 99%
“…These sensors include cameras [16], capacitive touchscreens [3], infrared proximity sensors and beyond [13]. As these displays become pervasive throughout our workplaces, retail venues and other public spaces, they will become an invaluable part of the rapidly growing sensor networks that observe every moment of our lives.…”
Section: Introductionmentioning
confidence: 99%
“…전자게시판과 관련된 최근 연구 동향을 살펴보 면, 기술적으로는 서버나 인터페이스 기술에 관한 연구 [2,7], 모바일 단말기와 콘텐츠를 공유하기 위 한 연구 [16], 유리 구조에 대한 연구 [14], 응용분야 를 넓히기 위한 연구[1, 5, 6] 등이 있다. 또한 사회 과학적으로는 이용자에 대한 인지과학적 연구 [8], 사용자의 주관적인 응답 시간에 관한 연구 [18], 사 용자의 무지각적인 행동에 관한 연구 [15] • 외부 개발자로부터 무한대의 아이디어와 리소 스를 제공받을 수 있다.…”
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