IEEE Virtual Reality 2004
DOI: 10.1109/vr.2004.1310065
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The mobile animator: interactive character animation in collaborative virtual environments

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Cited by 20 publications
(15 citation statements)
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“…In this case we want to enable users of the prototypes (either at a desktop or at a CAVE) to interact with them via their own portable devices (e.g. [18]) increasing the ease of use and facilitate the interaction with the simulation.…”
Section: Discussionmentioning
confidence: 99%
“…In this case we want to enable users of the prototypes (either at a desktop or at a CAVE) to interact with them via their own portable devices (e.g. [18]) increasing the ease of use and facilitate the interaction with the simulation.…”
Section: Discussionmentioning
confidence: 99%
“…One well known technique is motion capturing: the performer's motions are mapped onto a virtual character. In most cases, a 1:1 mapping is used to achieve realistic Jacobson [12] Monkey [8] Eitsuka [7] Osawa [25] One-take Laszlo [18] Motion Doodles [33] Komura [15] Zhiqiang [21] Numaguchi [23] Kim [14] Krause [17] Mobile Animator [10] Shin [28] Creature…”
Section: Performance Animationmentioning
confidence: 99%
“…In VRML 3D geometric objects, their shape, the appearance of the shape and their behaviour or transformations, that can be applied, are described in nodes arranged in scene graphs. A mobile VRML browser and development kit, Pocket Cortona (2009) An interface for editing and manipulating virtual characters on mobile devices is tested on the 'mobile animator' interface (Gutiérrez et al, 2004) which adapts the intuitive graphical interaction of professional, commercial desktop 3D packages, like Maya (2009) or 3ds Max (2009, using virtual manipulators. 3D objects and camera are directly controllable on the handheld display by selecting and dragging body parts with a stylus.…”
Section: D Rendering On Mobile Devicesmentioning
confidence: 99%