“…visual, auditory, or haptic cues); and they allow simulating the task in a flexible way to adapt it to users' needs and training goals (Derossis et al, 1998;Gosselin et al, 2010). VR systems are used to provide practical training in a number of human activities, including medical training (Albani & Lee, 2007;Basdogan et al, 2004;Derossis et al, 1998;Gosselin et al, 2010), rehabilitation (Alamri, Eid, Iglesias, Shirmohammadi, & El Saddik, 2008), flight (Blake, 1996), calligraphy (Henmi & Yoshikawa, 1998;Nishino et al, 2010), painting (Baxter et al, 2001), and industrial design (Portillo-Rodriguez et al, 2006). AR systems are powerful tools for learning because the virtual information is superimposed on the real, physical environment, which augments experience and interaction.…”