Abstract:In games of chance, a near miss is said to occur when feedback for what is otherwise a loss approximates a win. For instance, obtaining “cherry-cherry-lemon” on a slot machine could be considered a near miss. Sixty-six years after B. F. Skinner first proposed the idea that near-miss events might be reinforcing continued play in slot machines, belief in this ‘near-miss effect’ has remained strong despite the troublesome experimental literature. The present study reviewed and experimentally assessed the near-mis… Show more
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