2017
DOI: 10.1016/j.sdentj.2017.02.001
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The need for virtual reality simulators in dental education: A review

Abstract: Virtual reality simulators are becoming an essential part of modern education. The benefits of Virtual reality in dentistry is constantly being assessed as a method or an adjunct to improve fine motor skills, hand-eye coordination in pre-clinical settings and overcome the monetary and intellectual challenges involved with such training. This article, while providing an overview of the virtual reality dental simulators, also looks at the link between virtual reality simulation and current pedagogical knowledge.

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Cited by 175 publications
(140 citation statements)
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“…A literature review of 3D technologies in anatomical education showed that a majority of studies reported positive outcomes but none reported negative impacts on cognitive loads of users (Hackett and Proctor, ). Particularly, the development of 3D simulators coupled with augmented reality, automated feedback, and /or haptic response for surgical procedures has proven useful in skills development and consolidation while providing standardization of execution amongst students (Bakr et al, ; Perry et al, ; Roy et al, ; Kwon et al, ). Moreover, augmented reality was recently introduced to teach dental procedures such as cavity preparation, showing favorable response from dental students (Llena et al, ).…”
Section: Introductionmentioning
confidence: 99%
“…A literature review of 3D technologies in anatomical education showed that a majority of studies reported positive outcomes but none reported negative impacts on cognitive loads of users (Hackett and Proctor, ). Particularly, the development of 3D simulators coupled with augmented reality, automated feedback, and /or haptic response for surgical procedures has proven useful in skills development and consolidation while providing standardization of execution amongst students (Bakr et al, ; Perry et al, ; Roy et al, ; Kwon et al, ). Moreover, augmented reality was recently introduced to teach dental procedures such as cavity preparation, showing favorable response from dental students (Llena et al, ).…”
Section: Introductionmentioning
confidence: 99%
“…4 However, many of the previous evaluations of such systems have been short-term, 5 involved small student cohorts, 9 were limited to measuring attitudes rather than impact on learning gains, 9,11 and rarely involved the integrated use of virtual simulators over a sustained period. These first-year students had not received any clinical training nor yet been Dental Surgical Simulator (IDSS) for caries detection, PerioSim for subgingival calculus detection, and Dental Trainer for cavity preparation.…”
Section: Methodsmentioning
confidence: 99%
“…The effectiveness of such sessions depends on the teacher's abilities and the number of tutors available to provide frequent feedback to assess students' learning progression. [1][2][3][4] However, very few of these involved assessing large cohorts of students' improvement in performance, which can reveal their learning progression over time. 9,10 Popular dental VRS systems include the Virtual Reality Dental Training Systems (VRDTS) for caries removal and periodontium measurement, the Iowa T here have been previous studies on the uses of virtual dental simulators using haptics to enhance the teaching of dental students.…”
mentioning
confidence: 99%
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“…Como exemplo de aplicações, podem-se citar o uso na Educação Básica para o desenvolvimento de habilidades sociais (com o uso de mundos virtuais) e noções espaciais (Hew & Cheung, 2010;Lee & Wong, 2014;Merchant, Goetz, Cifuentes, Keeney-Kennicutt, e Davis, 2014); no Ensino Superior, para o desenvolvimento de habilidades cirúrgicas em cursos de medicina (Anjos, Nunes & Tori, 2012;Psotka, 1995), em cursos de Odontologia (Roy, Bakr & George, 2017;Tori et al, 2016) e no ensino de metodologia para engenheiros (Häfner, Häfner & Ovtcharova, 2013); e na Educação para Necessidades Especiais, para avaliar como determinados estímulos afetam o desempenho cognitivo como também registrar e armazenar dados de desempenho motor e cognitivo dos alunos (Cidrim & Madeiro, 2017;Ortiz-Catalan et al, 2014;Rosa et al, 2016).…”
Section: Realidade Virtual Na Educaçãounclassified