2014
DOI: 10.1007/978-3-319-07926-4_3
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The Next Generation of Atlas User Interfaces: A User Study with “Digital Natives”

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Cited by 21 publications
(9 citation statements)
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“…We should carefully generalize, e.g., emphasize the important while removing the unimportant, group the information both thematically and perceptually, and pay attention to visual hierarchy when we design displays. We should remember linking the good cartographic design principles to modern interaction design paradigms (MacEachren et al 2008, Schnürer et al 2014, Slocum et al 2008. Furthermore, researchers in the cartography and geovisualization domain have taken a strong interest in cognitive and usability issues and much progress has been made to understand how human capacity can enhance or limit our experiences with visual displays (Çöltekin et al 2010, Knapp 1995, Montello 2002, Roth 2013, Slocum et al 2001.…”
Section: Analyzing Mining and Visualizing Geospatial Big Data For Dementioning
confidence: 99%
“…We should carefully generalize, e.g., emphasize the important while removing the unimportant, group the information both thematically and perceptually, and pay attention to visual hierarchy when we design displays. We should remember linking the good cartographic design principles to modern interaction design paradigms (MacEachren et al 2008, Schnürer et al 2014, Slocum et al 2008. Furthermore, researchers in the cartography and geovisualization domain have taken a strong interest in cognitive and usability issues and much progress has been made to understand how human capacity can enhance or limit our experiences with visual displays (Çöltekin et al 2010, Knapp 1995, Montello 2002, Roth 2013, Slocum et al 2001.…”
Section: Analyzing Mining and Visualizing Geospatial Big Data For Dementioning
confidence: 99%
“…Not only we should study if 'this type of 3D is good for task type x' (for what) but we should study if 'this type of 3D is good for task type x and participant type y' (for whom). Literature abounds with examples that expertise, i.e., education, experience, previous exposure (e.g., Çöltekin et al, 2010), spatial abilities (Liben & Downs, 1989;Huk, 2006), visual abilities (Fukuda et al, 2010), age (Schnürer et al, 2015), and possibly other characteristics, such as lack of sleep (Kong et al, 2011), or if the alphabet is pictorial/iconic, or if one reads and writes from left to right, or if one conventionally uses certain graphical designs, etc.) all have an influence on whether we benefit from working different kinds of graphics (including 3D), or not.…”
Section: Conceptual Organization Of Current Empirical Studiesmentioning
confidence: 99%
“…Thus, in a study such as we describe here, age is an important factor and should be considered for recruiting participants, i.e., different age groups may have different recall rates and potentially remember different visual elements. In fact, age appears to be important in performance and preferences of participants even if the focus of the study is performance and not memory (Schnürer et al, 2015). Additionally, spatial abilities have also been previously shown to affect performance as well as memory, especially in spatial tasks (Miyake et al, 2001).…”
Section: State Of the Artmentioning
confidence: 99%