The Design and Use of Simulation Computer Games in Education 2007
DOI: 10.1163/9789087903121_009
|View full text |Cite
|
Sign up to set email alerts
|

“The Peripatos Could not Have Looked Like that,” and Other Educational Outcomes From Student Game Design

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2007
2007
2009
2009

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…Unlike teams at Avalanche Software, these roles remained fixed and stable throughout development. Consequently, there were limits to how familiar the students were with one another's tasks and restraints on the amount of collaboration possible on the project [8].…”
Section: Genre and Game Design In The Academy: Aristotle's Assassinsmentioning
confidence: 99%
See 1 more Smart Citation
“…Unlike teams at Avalanche Software, these roles remained fixed and stable throughout development. Consequently, there were limits to how familiar the students were with one another's tasks and restraints on the amount of collaboration possible on the project [8].…”
Section: Genre and Game Design In The Academy: Aristotle's Assassinsmentioning
confidence: 99%
“…At that point, the transformative locale became a site of mediation and meaningmaking for the interplay of genre-agents and player-agents. Collaboration between the USU student team members increased and the cross-over of responsibilities began to increase [8]. By the completion of the alpha demo, the design document itself had transformed into a disposable document that shifted with the development of Aristotle's Assassins and the processes the student team negotiated.…”
Section: Genre and Game Design In The Academy: Aristotle's Assassinsmentioning
confidence: 99%