2023
DOI: 10.1016/j.jbusres.2023.113739
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‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’

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Cited by 66 publications
(28 citation statements)
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References 132 publications
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“…In addition to the natural environment, cultural backgrounds and social characteristics are also essential factors to consider when selecting decorative materials. Different regions have different customs and traditions that affect the selection of materials [12]. For example, in regions where traditional arts and crafts are highly valued, designers should consider using local handicrafts and artwork to showcase the region's cultural background.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In addition to the natural environment, cultural backgrounds and social characteristics are also essential factors to consider when selecting decorative materials. Different regions have different customs and traditions that affect the selection of materials [12]. For example, in regions where traditional arts and crafts are highly valued, designers should consider using local handicrafts and artwork to showcase the region's cultural background.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Extended reality, an overarching term for AR and VR, is creatively redefining the dynamics between brands and consumers (Orús et al, 2021). As posited by Sadamali Jayawardena et al (2023, p. 2), “when the physical environment becomes a part of the user experience, it is AR; otherwise, it is VR.” However, owing to the nuanced differences between AR, VR, and other similar realities, Flavián et al (2019) proposed a “reality‐virtuality continuum” to distinctly delineate the transition from real to virtual environments. According to this model, at the far end of the continuum, past the virtual environment, lies VR, a digitally‐constructed artificial world where users can navigate and interact in real‐time.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…In this configuration, users can interact with both real and digital elements, and these elements can reciprocally interact as well. Nearing the real environment end of the continuum, AR emerges, seamlessly weaving virtual elements into a real‐world view in real‐time (Sadamali Jayawardena et al, 2023). AR, thus, effectively simulates a physical product examination and shopping experience akin to those provided in physical stores (Huang & Liao, 2015).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
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“…With rapidly evolving technologies, customer expectations have risen higher. E-commerce firms around the world are embracing new technologies – such as big data analytics, the Internet of Things (IoT), artificial intelligence (AI), augmented reality (AR), virtual reality (VR) (Jayawardena et al ., 2023) and blockchain technology (Zheng et al ., 2022) – to meet evolving customer needs, befitting greater customization, maximum convenience and security (Liu and Li, 2020; Martínez-Navarro et al ., 2019; Wu and Lin, 2018; Behl et al ., 2019).…”
mentioning
confidence: 99%