2020
DOI: 10.3390/pharmacy8040198
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The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education

Abstract: The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS®, developed at the University of Groningen, is unique in combining simulation with serious gaming to teach a wide range of competencies. In this article, we describe the learning goals, the assessment methods, the teaching tools, and the students’ view of the pharmacy game. The learning goals are to train the competencies o… Show more

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Cited by 20 publications
(52 citation statements)
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“…The theme of learning experience that emerged from the data encompassed student reflections on the overall experience, which were often emotional and described the activity as intense, exhausting but also rewarding and transformative. A recurrent concept negatively reflected upon was the lack of overt feedback, which is consistent with findings from similar gamified simulations [ 15 ]. Overall, students valued the plethora of learning opportunities and safety within the simulation, being able to apply their knowledge, practice their skills and learn from their errors, all in an environment without risk of patient harm [ 38 , 39 ], which are essential aspects of healthcare simulation and a learning objective of this gamified simulation.…”
Section: Discussionsupporting
confidence: 85%
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“…The theme of learning experience that emerged from the data encompassed student reflections on the overall experience, which were often emotional and described the activity as intense, exhausting but also rewarding and transformative. A recurrent concept negatively reflected upon was the lack of overt feedback, which is consistent with findings from similar gamified simulations [ 15 ]. Overall, students valued the plethora of learning opportunities and safety within the simulation, being able to apply their knowledge, practice their skills and learn from their errors, all in an environment without risk of patient harm [ 38 , 39 ], which are essential aspects of healthcare simulation and a learning objective of this gamified simulation.…”
Section: Discussionsupporting
confidence: 85%
“…Early research from the University of Groningen used student surveys to report briefly that participants enjoyed the game and felt that it supported their integration of knowledge and skills in preparation for intern practice [ 14 , 23 ]. Subsequent research used official evaluation reports, which conveyed that students in their Pharmacy Game felt motivated to learn but lacked feedback on their performances [ 15 ]. This mirrors our findings that students valued such aspects of the simulation but were frustrated with the lack of direct feedback, although some recognized the latter emulated the more subtle feedback mechanisms anticipated in professional pharmacist practice.…”
Section: Discussionmentioning
confidence: 99%
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“…Finally, all data on the learning outcomes were reviewed to identify a common suite of learning outcomes. These The questionnaire was distributed to all seven universities that had implemented the Pharmacy Game, namely, the University of Groningen [5,14,27] and Utrecht University [20,21,23], Netherlands; Vrije Universiteit Brussel [28], Belgium; University of Nottingham and University of Bath, England; Vilnius University, Lithuania; and Griffith University, Australia [29]. One representative from each university was the contact person completing the questionnaire.…”
Section: Questionnaire Design Distribution and Data Analysesmentioning
confidence: 99%
“…In the third course, in which the summative OSCE is taken, students run multiple simulation pharmacies in groups of five to seven students as a preparation for their first internship [ 55 ]. This gives them the opportunity to practice their communication and pharmaceutical skills with simulation patients who visit these mock pharmacies.…”
Section: Major Topics On Patient Centered Communication In Our Curmentioning
confidence: 99%