2012 IEEE Congress on Evolutionary Computation 2012
DOI: 10.1109/cec.2012.6256440
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The physical travelling salesman problem: WCCI 2012 competition

Abstract: Numerous competitions have emerged in recent years that allow researchers to evaluate their algorithms on a variety of real-time video games with different degrees of complexity. These competitions, which vary from classical arcade games like Ms Pac-Man to racing simulations (Torcs) and realtime strategy games (StarCraft), are essential to establish a uniform testbed that allows practitioners to refine their algorithms over time. In this paper we propose a new competition to be held for the first time at WCCI … Show more

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Cited by 39 publications
(29 citation statements)
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“…The target is to minimize two objectives: the number of movements to reaching the goal and the presence of the agent in the puddles. In the PTSP, a real-time game fully described in [11], the player must drive a ship in a continuous space in order to visit a series of waypoints scattered around the world.…”
Section: B Puddle Drivermentioning
confidence: 99%
“…The target is to minimize two objectives: the number of movements to reaching the goal and the presence of the agent in the puddles. In the PTSP, a real-time game fully described in [11], the player must drive a ship in a continuous space in order to visit a series of waypoints scattered around the world.…”
Section: B Puddle Drivermentioning
confidence: 99%
“…Additionally, like in many modern video-games, the game is long enough to ensure that the outcomes derived from the actions taken by the agent do not provide enough information to determine if they will lead to a victory or a loss. The PTSP features in a popular game competition organised by the Game Intelligence Group at the University of Essex where competitors submit software controllers to navigate a series of unknown maps [19]. The winner is the controller that manages to visit the most waypoints in the fewest number of time steps across all maps.…”
Section: Introductionmentioning
confidence: 99%
“…The Multi-Objective Physical Travelling Salesman Problem (MO-PTSP) is a modification of the Physical Travelling Salesman Problem (PTSP), previously introduced by Perez et al [4] for the WCCI 2012 PTSP Competition. The PTSP is a game where the player controls a ship with the goal of visiting 10 waypoints scattered around the maze in as little time as possible.…”
Section: The Multi-objective Physical Travelling Salesman Problemmentioning
confidence: 99%