2008
DOI: 10.1155/2008/642314
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The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses

Abstract: Internet ubiquity and the success of mobile gaming devices are increasing the interest in wireless access to virtual environments. Mainly due to the mobility factor and wireless medium features, traditional gaming architectures are not enough to guarantee good levels of playability and fairness to mobile gamers. We suggest a new mechanism, called playing session, capable of controlling communications between mobile devices and the game infrastructure. In case of network failures, a mimicking mechanism is in ch… Show more

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“…This paper describes the Games@Large (G@L) pervasive entertainment architecture which is built on the concept of distributed remote gaming [2] or Virtual Networked Gaming (VNG). It enables pervasive game access on devices (set top boxes and handheld devices) that typically do not possess a full set of technical requirements to run video games [1].…”
Section: International Journal Of Computer Games Technologymentioning
confidence: 99%
“…This paper describes the Games@Large (G@L) pervasive entertainment architecture which is built on the concept of distributed remote gaming [2] or Virtual Networked Gaming (VNG). It enables pervasive game access on devices (set top boxes and handheld devices) that typically do not possess a full set of technical requirements to run video games [1].…”
Section: International Journal Of Computer Games Technologymentioning
confidence: 99%