“…I believe that recent developments in VR technologies can take us some way towards my goal, as VR now has the capacity to achieve for the viewer the physical experience of being fully present in a virtual world through: a) the advent of affordable, sophisticated audiovisual Head Mounted Displays (HMDs); b) advances in audiovisual rendering in, and the interactive capabilities of, Games Engines; c) the increasing attention being paid by VR developers to the interplay between the perceptual senses and the role this plays in our experience of the environment (Ajdler, 2006;Arias et al, 2011;Larsson et al, 2001;Wong et al, 2002).…”