2022
DOI: 10.21203/rs.3.rs-2045842/v1
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The Possibilities of Using Virtual Environments in Research on Wayfinding

Abstract: The study evaluated the degree of comparability of human behaviour exhibited during an evacuation scenario conducted in two environments, one real and the other virtual. For this purpose, we created a precise 3D model (digital twin) of a real campus building. In both the experimental (virtual environment) and control (real environment) groups, the participants were all first-time visitors to the building. The groups were instructed to locate a target room where they would subsequently be required to complete a… Show more

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“…The use of game technology in combination with geospatial data opens up new research opportunities in the field of cartography, particularly in the field of studies on the user perception of maps and other geoinformation products. The first com-parative tests of wayfinding tasks, in which the virtual environment was directly comparable with the real environment, indicate that both environments can be comparable across all important aspects (Stachoň et al, 2022).…”
Section: Conclusion and Further Workmentioning
confidence: 99%
“…The use of game technology in combination with geospatial data opens up new research opportunities in the field of cartography, particularly in the field of studies on the user perception of maps and other geoinformation products. The first com-parative tests of wayfinding tasks, in which the virtual environment was directly comparable with the real environment, indicate that both environments can be comparable across all important aspects (Stachoň et al, 2022).…”
Section: Conclusion and Further Workmentioning
confidence: 99%