Proceedings of the 10th ACM Conference on Web Science 2019
DOI: 10.1145/3292522.3326017
|View full text |Cite
|
Sign up to set email alerts
|

The Potential for Serious Spaceships to Make a Serious Difference

Abstract: Identifying, investigating, and potentially disrupting organised criminal networks is difficult. Data gathered by law enforcement and regulatory authorities are often inconsistent, incomplete, and inaccurate. Computational criminology attempts to address these limitations by modelling the behaviour of virtual "humans" in virtual places. However, virtual humans are rule-based and can never fully replicate actual human behaviour. This study takes a new approach by utilising the benefits of the observable and con… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0
1

Year Published

2022
2022
2023
2023

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 33 publications
0
2
0
1
Order By: Relevance
“…Video games can promote team building and cooperation as well as strategic thinking to overcome challenges. Video games also have the potential to offer insight into social issues such as epidemiology (Lofgren and Fefferman, 2007), financial market behaviour (Kieger, 2010) and criminal behaviours (Fleet and Nurmikko-Fuller, 2019). The potential for gaming to have a significant impact for good exists.…”
Section: The Good Placementioning
confidence: 99%
“…Video games can promote team building and cooperation as well as strategic thinking to overcome challenges. Video games also have the potential to offer insight into social issues such as epidemiology (Lofgren and Fefferman, 2007), financial market behaviour (Kieger, 2010) and criminal behaviours (Fleet and Nurmikko-Fuller, 2019). The potential for gaming to have a significant impact for good exists.…”
Section: The Good Placementioning
confidence: 99%
“…Более того, геймеры в EVE Online вступают в эффективную кооперацию с учеными. В Project Discovery (2019) они искали экзопланеты, классифицируя кривые блеска Fleet, Nurmikko-Fuller 2019]. В 2020-2021 годах они внесли свой вклад в борьбу с COVID-19, помогая обрабатывать результаты цитометрии, на основе которых ученые смогут понять, как именно популяции и типы клеток реагируют на новую инфекцию 3 [Zhu et al 2020].…”
Section: Eve Online как «вакцина» от одиночестваunclassified
“…21 We can question whether it is possible to digitally map the spread of previous pandemics so as to predict the spread of this one by modelling information with the option of reinterpreting the data by changing one of several known variables. Or, we could focus on the other types of information generated during lockdowns, such as behavioural data from online gaming: since data from video game strategies can be used to model real-world crime syndicate behaviour, 22 could we also use it to predict or understand socially detrimental behaviours (for example, the decision of individuals to break lockdown curfew)? All these are examples of research carried out by graduate students at the ANU.…”
mentioning
confidence: 99%