2022
DOI: 10.6007/ijarped/v11-i3/14640
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The Potential of Gamified Learning to Improve Comprehension of Jungle Book Graphic Novel: A Concept Paper

Abstract: Gamification is an intriguing technology that has undergone a paradigm shift in spite of its notoriety as a double-edged sword. The incorporation of gamification in the teaching of Contemporary Children Literature is believed to elevate English as Second Language (ESL) learners' learning experience to another dimension. The use of gamification serves as an intervention that reduces learning gaps when learners read (Rudyard Kipling's The Jungle Book, 2011). Based on positive outcomes from past studies in differ… Show more

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