2018 International Conference on Intelligent and Innovative Computing Applications (ICONIC) 2018
DOI: 10.1109/iconic.2018.8601201
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The Potential of Second Life as a Platform for Learning: Student’s Perspective

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Cited by 7 publications
(6 citation statements)
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“…A wide range of studies have documented the application of 3DIVWs as virtual learning platforms in higher education and K-12; however, only a small number of them have looked at various aspects of 3DIVWs, such as student adoption in higher education. For example, Linganisa et al (2018) evaluated the potential and constraints of Second Life as a virtual learning platform in their qualitative study. Ahmad and Abdulkarim (2019) looked into some factors that influence whether or not users choose to utilise 3DIVW.…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…A wide range of studies have documented the application of 3DIVWs as virtual learning platforms in higher education and K-12; however, only a small number of them have looked at various aspects of 3DIVWs, such as student adoption in higher education. For example, Linganisa et al (2018) evaluated the potential and constraints of Second Life as a virtual learning platform in their qualitative study. Ahmad and Abdulkarim (2019) looked into some factors that influence whether or not users choose to utilise 3DIVW.…”
Section: Literature Reviewmentioning
confidence: 99%
“…With educational institutions increasingly offering online programmes, it is critical to investigate different aspects of the application of emerging technologies that can contribute to improved teaching and learning. Although numerous scholars have used 3DIVWs in higher education for a variety of pedagogical reasons (e.g., Linganisa et al, 2018;Lorenzo-Alvarez et al, 2020), there are still gaps in the literature, and more theoretical and empirical studies are needed. Despite the technology's rise as a potential educational tool, there is little research examining its adoption in higher education from multiple viewpoints or suggesting various aspects influencing the acceptance of 3DIVWs by higher education students.…”
Section: Introductionmentioning
confidence: 99%
“…A remarkable number of research studies have been conducted documenting the application of 3DVWs as virtual learning environments in K-12 and higher education, however, a limited number 860 of them have investigated various aspects of 3DVWs such as user acceptance in higher education. For instance, Linganisa et al, (2018), in their qualitative study, investigated the potential and challenges of Second Life as a learning platform. Ahmad and Abdulkarim (2019) investigated some factors that impact the intention to use or not use 3DVW.…”
Section: Literature Reviewmentioning
confidence: 99%
“…With an increasing trend of online programs provided by educational institutions, it is crucial to investigate various aspects of emerging Internet-based technologies that can contribute to enhanced teaching and learning. Although many researchers have applied 3DVW technology in the higher education setting for various educational purposes (e.g., Linganisa et al, 2018;Lorenzo-Alvarez et al, 2020), there are gaps in the literature in this field, and further theoretical and empirical research is required. The majority of the studies in the literature focused their attention on the applicability and feasibility of the technology in higher education.…”
Section: Introductionmentioning
confidence: 99%
“…Second, research has been focused on exploring the advantages and disadvantages of VW as a resource for teaching and learning from the perception of teachers and students [12][13][14][15]. While perception and adoption are frequently studied whenever a new technology emerges, VW possesses distinct features from other technological media, which have not received sufficient consideration by researchers.…”
Section: Introductionmentioning
confidence: 99%