2020
DOI: 10.18646/2056.73.20-022
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The Potential of Video Games for Enhancing Teaching History

Abstract: This paper reflects on the potential of using video games as a medium to teach medieval history. Building on feedback from students and research around the topic of using video games to teach medieval history, this paper explores how video games can be used to create counterfactual simulations and their potential use as an academic teaching tool.

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Cited by 3 publications
(1 citation statement)
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“…Before discussing how to apply video games effectively in a classroom setting, learning outcomes should be considered. As discussed by Connolly et al (2012) and Bass (2020), there are a range of potential learning outcomes from video games, including but not limited to motor skills, knowledge acquisition, and social skills. Mitchell and Savill-Smith (2004, 58) suggest that they also encourage creativity and visualisation, vital skills for encouraging pupils to evaluate the ancient world as part of an A Level.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Before discussing how to apply video games effectively in a classroom setting, learning outcomes should be considered. As discussed by Connolly et al (2012) and Bass (2020), there are a range of potential learning outcomes from video games, including but not limited to motor skills, knowledge acquisition, and social skills. Mitchell and Savill-Smith (2004, 58) suggest that they also encourage creativity and visualisation, vital skills for encouraging pupils to evaluate the ancient world as part of an A Level.…”
Section: Literature Reviewmentioning
confidence: 99%