2024
DOI: 10.6018/cpd.588271
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The practice of eSports in university students. Sponsorships and Streaming

Oswaldo Ceballos Medina

Abstract: A study is presented with the purpose of analyzing the practice of eSports in university students, as well as their perception of brands, sponsorships, and streaming within video games. A cross-sectional study was carried out with a mixed descriptive, quantitative and qualitative design. A sample of 266 high school and university students participated, with an average age of 18.39 ± 3.10 years, 245 men (92.1%) and 21 women (7.9%), of whom 120 are studying high school (45.1%), 135 bachelor's degree (50.8%) and … Show more

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